
Living room of the future (FACT edition)
The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.
Storyline
The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.
Rattlesnakes
5.2Darkland: The Return
6.4Paparazzi
5.1State and Main
6.3The Little Bather
6.6Main Hoon Na
6.6Godzilla: The Planet Eater
6.5Return to Seoul
6.2Dragon Ball Z: Fusion Reborn
7.5The Gate
6.0PAW Patrol: Ready, Race, Rescue!
7.1The Super Mario Bros. Movie
7.6Natale in crociera
4.9A Star Is Born
7.1Sex and Zen II
6.1City of Life and Death
7.4A Place in the Sun
7.3The Big Shave
6.9Shazam!
7.0The Way Back
7.0