
Living room of the future (FACT edition)
The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.
Storyline
The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.
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6.3Avatar: Creating the World of Pandora
6.4Dragon Ball Z: Cooler's Revenge
7.0The Price We Pay
5.8Android Re-Enactment
7.1Keka
7.2Just Retired 2
5.2Good
7.2The King's Avatar: For the Glory
6.4Kubi
7.0Do Re Mi
7.0Marvel One-Shot: Item 47
6.4Dragon Ball Z: The Tree of Might
6.5We
6.3Cop Secret
6.1Demon Slayer: Kimetsu no Yaiba – The Hashira Meeting Arc
7.0Chor Nikal Ke Bhaga
6.9Kids vs. Aliens
5.3Lo
8.2Falling for Figaro
6.7