1=~a-z

2013 20min

With the light-dark contrasts and light courses, Manuel Knapp brings, in addition, cinematic elements into the game: for example, the complex visual development is disturbed, in part, by diffuse shadows, transparencies, and also reflections, which fracture the potential precision of the linear, computer-generated structures. By taking away viewers´ spatial orientation, Knapp also achieves a decentralization of the gaze, which can never grasp the image space as a whole: the processes of seeing are thereby questioned in a very appealing, but also drastic way. In the end, the audiovisual work strains the senses and leaves them behind, positively vexed. (Christa Benzer)

Storyline

With the light-dark contrasts and light courses, Manuel Knapp brings, in addition, cinematic elements into the game: for example, the complex visual development is disturbed, in part, by diffuse shadows, transparencies, and also reflections, which fracture the potential precision of the linear, computer-generated structures. By taking away viewers´ spatial orientation, Knapp also achieves a decentralization of the gaze, which can never grasp the image space as a whole: the processes of seeing are thereby questioned in a very appealing, but also drastic way. In the end, the audiovisual work strains the senses and leaves them behind, positively vexed. (Christa Benzer)

Released
January 1, 2013
Runtime
20min
Director
Genre
Language
English